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Warcraft 3 new faction mod3/18/2024 Given a bunch of units the "berserker" mental state & the "Warcry"-attribute.ĥ. Fixing of bugs, including the Ahn'Qhiraj general and the Naga general Najentus who would both cause a crash to desktop in melee.Ĥ. Many new traits & ancillaries by Thrugg - for many additional family members.Ģ.Over 70 new unit_info-cards by Abeam - for mostly mercenaries and every Troll-unit of the mod.ģ. Over the years, I started to think that when I lost, I felt victorious, because it meant someone cared enough about that creation to learn how to defeat me.- Warcraft: Total War V. So I would win the most because I created and memorized all of the units, and then people think it’s just bad game design created to make myself win. The balance was often bad, because players would only play this mod a handful of times, and would almost never know the enemy unit types, nor their strengths and weaknesses, because of the increased complexity. Speaking from experience, I got to know my mod too well. Since it used the binaries from Nirvana from China, it never was updated after 1.27 and is no longer available, because it would not work anymore. More playable races probably only belong in the custom game sector, as something for people like me to add for fun.Įdit: I created a mod for Warcraft 3 SD 1.26 called Heaven’s Fall that used to replace the dropdown on all melee maps with an option for 6 new races. He or she can’t learn and grow as quickly, because of overflow of information. If a new player plays against these hypothetical pros, it would be possible for the new player to be facing a new techtree for each of their first 15 games. If there was a world where a bunch of competitive players already have 15 different techtrees memorized, then new users feel even more confused by the vast array of unit types on their screen. More playable races also increases the bar to play competitively. Perhaps only Melee maps would allow this? So, I would hope they create a “race addon” support feature! However, some maps like DotA are going to want to block any injected user customization of map data, for security and to prevent cheating, so it would also be important that certain maps could toggle a setting to “block loading of addons” in this sense. However, without a system to load them dynamically in Custom-Mode Melee Maps, each of these Naga races is locked to a particular map file, so the experience you get when playing them is more stale than it would be if they were “addons” that could be loaded for any map. You can download and play any of them, and from what I understand, you will be able to play any of them on WC3 Reforged. FrozenFire, myself, Kam, Unregret, Sunreaver, the Nirvana mod, and others have all created SD fan-made versions of the Naga race with their own unique designs. This means that the half of the Naga race that was created in TFT will have HD working replacement models. Currently you can, but they are not choosable on the dropdown out-of-game like in this video and like in Starcraft 2.Įdit: Blizzard says they will create HD upscale versions of all existing models so that fan-based maps work. Honestly, maybe it would be cool if Blizzard adds a finished Naga but it would be WAY MORE AWESOME if they unlocked the potential for users to add hundreds of custom races of their own.
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